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Monday, February 24, 2020

ANGEL DEVOID: FACE OF THE ENEMY

The line between cinema and games blurred during the FMV craze of the mid-90s and many developers embraced the new technology wholeheartedly to varying effect. One such developer was Electric Dreams, a short-lived company who, with Mindscape on publishing duties, gave us the interactive sci-fi thriller Angel Devoid: Face of the Enemy in 1996.

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Sunday, February 23, 2020

(205) Download Limbo Full Game Full Version For Pc

(205 MB) Download Limbo Full Game Full Version For Pc



Screenshot



System Requirements of Limbo

  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU: Pentium 4 2GHz processor
  • RAM: 512MB.
  • Hard Disk Space: 185MB.








Friday, February 21, 2020

Tenth Anniversary!

Today, the Ides of February, is the 10th anniversary of the CRPG Addict.

I have no long screed for you today. The value that I get from this project, my gratitude toward my readers and commenters, my hopes for the future, have mostly been encapsulated already in my recent 10th-anniversary entries:
             
             
I had originally planned to do a lot more of these, but most of my ideas required going through my blog from the beginning. I thought I was going to have time for that during the winter, but it turned out not to be the case. I might still get to a few more.

Today, I'd like to simply announce three things:

1. If you haven't already noticed, we have a new banner! Sebastian from Switzerland, who previously made my GIMLET logo, put this together. (That's part of my map of Fate: Gates of Dawn in the background.) I just love the shield.

2. I just posted a couple of helpful new pages. Both were created by longtime commenter Abacos, and the first organizes many of the games I've played into their series, both in a macro sense (e.g., "Forgotten Realms") and a micro sense (e.g., "Infinity Engine"). Yes, he has places for those yet-to-come, too.

The second page is a long-awaited index of special topics entries over the years. Both are accessible from the right-hand navigation bar on desktop and from the top navigation menu on mobile.

3. Finally: You're going to be seeing a fairly significant change on "The CRPG Addict": a relaxing of my rules to allow me, slowly and cautiously, to move forward without necessarily finishing every game from the previous year.

I know this move will not be popular with everyone, but I feel it is necessary. After more than two years of work, I still have 23 games remaining in 1992. There are 80 for 1993. I've managed to cover 350 games in 10 years; that many again will barely get us through 1997. I want to play Baldur's Gate and Morrowind again before I die, not to mention some classics that I've never played, like the first two Fallout games, Planescape: Torment, and Yohoho! Puzzle Pirates.

However, I'm going to put some strict rules on the endeavor, one of which is that at least one-third of the games that make up my "upcoming" list will be the earliest games that I have not yet played. I will thus still keep sweeping up the past, still finishing years, still designating "games of the year," and so on.

Beyond that, I don't really want to explain my rules just yet. I floated some ideas with my Patreon subscribers and received some great comments. I'm going to experiment with a few methods of selecting games from my long list. However, there is one rule that is very important for me, to ensure that my blog still remains chronologically relevant: I can play no game before its antecedents. I mean this in several ways:
            
  • Direct antecedents: Icewind Dale must come before Icewind Dale II.
  • Spiritual antecedents: Dark Souls must come before Lords of the Fallen because the latter is clearly designed to evoke the former.
  • Technical antecedents: Neverwinter Nights must come before Star Wars: Knights of the Old Republic because they both use the Aurora Engine.
  • Cultural antecedents: Abandoned Places: A Time for Heroes, the first Hungarian RPG, should come before any other RPGs from Hungary.
  • Source antecedents: Even though they're not part of the same specific series, Realms of Arkania: Blade of Destiny must come before The Dark Eye: Drakensang because they're both based on The Dark Eye tabletop setting.
  • Major thematic antecedents: The first game to do something significant should be played before other games that include the same element. For instance, Ultima Underworld should be played before any other dungeon crawler with continuous movement.
  • Personnel antecedents: As the first BioWare game, Baldur's Gate should come before any others from that developer.
           
You can see how this rule ensures that I won't be jumping to Mass Effect 3 any time in the near future. Indeed, the "central tendency" of my blog will likely remain in the early 1990s for quite some time. Trust me for now, watch what happens over the next year, and we'll do an evaluation on my next anniversary. In the meantime, help me by telling me if I've missed any clear antecedents. Thematic and technical ones are particularly difficult to look up. If you see a game on my "upcoming" list that shouldn't be there, let me know and I'll replace it with its antecedent, if I agree.

Thanks as always for your readership and participation. I have no intention of quitting or slowing down, and I look forward to the next 10 years!

Thursday, February 20, 2020

Movie Reviews: Thor: Ragnorak, Justice League, Valerian And The City Of A Thousand Planets, Victoria And Abdul

See all my movie reviews.

Thor: Ragnarok: This movie has received heaps of praise, and much of it is for the very things that I hated most about it. And I basically hated this movie.

First off, the plot (spoilers, as if): there isn't one. Thor has to escape from something, then he and Loki get lectured at by their dying immortal father, then their sister shows up and breaks Thor's hammer, then Thor gets caught in some arena, has to fight Hulk for some reason - which is pointless, since they are both indestructible and anyway we all know they won't die. Then they escape, and then Asgard blows up and Thor and the rest of the cast is in a spaceship.

It's not a plot, it's a series of disconnected comedy and battle sequences, with zero tension and not a single character worth a damn. Every hero is going to survive, and even if they don't, there is not a whit of emotional interest if seeing them survive or not (and if they are killed, they'll probably just get resurrected again in the next movie). Hela is so unbeatable, that every fighting scene she was in was a complete waste of screen time: everyone else is beaten, whoop-dy do. Why bother filming it? Loki, the one person who at least had some interesting character in his other movies, is now useless window dressing with almost no character at all. There is only one memorable scene in the movie, and it's the only scene in which Loki displays his old trickster character. It lasts for 30 seconds, and then we're back to an endless blank nothing of emotional involvement.

I honestly don't remember a single line of dialogue outside of "We work together!" and the scene I mentioned above. Was the movie funny? I cracked a smile three times. Admittedly, if I had not seen the trailers, I would have cracked a smile four times. The acting is mostly adequate but unremarkable, and the sets, visuals, directing, and so forth are adequate and unremarkable. There is one pretty scene which would have been enjoyable if it wasn't basically a copy of the scene we saw a few months ago in Wonder Woman. Four cracked smiles are not enough to sustain a movie. There is no tension, and there is nothing and no one to root for. There is no bigger message to learn. There is no real reason for this movie to exist.

There is no explanation as to how Thor's hammer is so easily broken. Thor rips out a hammer shaped piece of plumbing that causes as much damage as his original hammer. Huh? Even after smashing into the Hulk and vice versa, the hammer shows not a single piece of wear. Banner falls hundreds of feet onto a solid surface - without turning into the Hulk - and, rather than dying, the scene is played for laughs (he is unscathed, of course). Thor must have lived for thousands of years, yet he doesn't remember that he is the freaking God of thunder and lightning until he cries like a baby because he does not have his hammer to play with - what a puny god. Any one of these was just freaking insane. But mostly, who cares??? The movie is a bunch of unfunny attempts at insult and slapstick humor and Attack of the Clones levels of emotional dialogue. It's like Deadpool, only I hated Deadpool more because Deadpool was also immoral and visceral, which made me feel sullied. This movie was merely a pathetic waste of time.

Justice League: DC comics follows up a series of boring, gritty, dark, mumbling slugfests - followed by the excellent Wonder Woman - with a return to boring, gritty, dark, mumbling, slugfest. They never learn.

If there was more than 90 seconds of daylight in the movie, I must have missed them. The origin stories are cookie cutter and uninteresting, the characters are one dimensional, at best, and no one has a relationship or seems to care about anyone or anything other than being cool. With the exception of Amy Adams, who has nothing to do but be Superman's girlfriend.

Ezra Miller's Flash takes the role played by Spider-man in the Marvel movies: wisecracking and boyish, but hardly relatable. Gal Gadot continues to be superhuman, but all she gets to do is bash people and make a few encouraging remarks. Henry Cavill as Superman managed to use his tiny screen time to exude a little more personality than the others. The bad guy, the other heroes, and the mcguffin were forgettable.

As were the action scenes. Look, guys, good fight scenes are not ones where lots of people get bashed repeatedly until one of them finally bashes harder and wins, while everyone else walked away un-scarred. Good battle scenes are ones where the bashing is kept in context and a story continues to unfold. Where victory is not finally bashing a lot harder, but where humanity is exhibited, emotional connections are made or rebuffed, and entirely new things come into play (for example, see The Dark Knight). You recent superhero film makers just don't seem to get it; I mean, you make lots of money, so I guess you're fine. But your movies are emotionless shells. They are no better than episodes of superhero TV shows.

Please: give me stories and characters, not beams of light, wisecracks, things going smash, and guys in suits posing. Lots and lots of posing.

This movie was, at least, not terrible or fatally flawed, so it earns its place among the watchable but forgettable of superhero movies.

Valerian and the City of a Thousand Planets: This flawed, beautiful movie was incredibly creative and generally fun. It has a simple Avatar-like theme of some peaceful creatures, some big bad bosses, cute creatures, and mystery. It also has two cute main characters who look like they are barely out of their teens (Dane DeHaan and Cara Delevingne). Unfortunately, while they act well, there is not a smidgen of chemistry or fun between them. A major subplot hangs around their emotional relationship, written by someone who has no clue how to write relationships. So, although the characters are not exactly one-dimensional, they are not engaging.

The move is still fun, since the main plot - who is attacking the floating spaceship and why? - works fine. It is so inventive and fresh, you kind of wish that whomever is behind the visuals and the bestiary would have been working for the Star Wars production team. A visual feast full of surprises, directed and shot well.

Victoria and Abdul: This flat biopic introduces a topic but doesn't do much with it. Apparently, Queen Victoria spent some of the end of her life in the presence of some Muslim Indian man who was plucked out of India to perform a meaningless ceremony for her, but whom she came to think of as a teacher, despite his occasionally hiding or omitting certain aspects of the truth from her. Everyone around her hates him because he is Indian, not to mention that he is taking time and attention away from things she should be doing.

Judi Dench is a treasure, of course, but Abdul (Ali Fazal) and everyone else puts in fine performances. Costumes and cinematography are adequate. But it's not really much of a story, and the story that there is is not developed properly. For example, the movie introduces a Chekhov gun by having Abdul tell Victoria about a mango early on in the movie. In the middle of the movie, someone brings her a mango, but it is rotten. I'm not an expert filmmaker, but even I know that somewhere near the end of the movie there needs to be another mango. Either Victoria finally gets to eat a ripe one before she dies, or Abdul returns to India and reflects on a mango tree, thinking of Victoria, or something. But no. We never hear of mangoes again; the thread is simply forgotten.

Other interesting story elements were hiding in the screenplay, but they also never made it out. Victoria and Abdul walk and talk, everyone else threatens them (both), and then it's all over. The main characters' changing feelings towards each other are presented, but not well. I was left feeling hollow.

WWE 2K19 | Review, Gameplay, & More...| Pro-GamersArena


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WWE 2K19 | Review, Gameplay, & more...


When I was a kid I loved to play wrestling games, I still play but not that often. And frankly speaking, I only liked WWE games as they have so many different types of matches that you get to choose. WWE 2K19, as past passages in the long-running 2K wrestling series, is a decent game. The center wrestling completes an awesome activity of reproducing a WWE coordinate, and the strike/catch/inversion battling framework is a considerable measure of fun. It has truly outstanding and most far reaching creation suites of any game out there, and the manner in which that it essentially gives you a chance to do everything that wrestlers do, all things considered, in WWE 2K19, is somewhat dumbfounding. But it has many downsides too, the one which I hated the most is the funny glitches. Glitches have been a very close part of the WWE games, whether it may be 2K16, 2K17, 2K18, you get to see them in almost every WWE game. But this time in WWE 2K19, you will not get that much glitches to see but still, they are not entirely gone.


Quick Facts:


  • Initial release date: 9 October 2018
  • Publisher: 2K Sports
  • Genre: Sports game (Wrestling)
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows
  • Modes: Single-player video game, Multiplayer video game


My Career Mode: A must play


Man! I adored the My career mode, I mean the MyCareer, has dependably been a WWE 2K staple since 2K15. Be that as it may, in 2K19, it at long last feels like a legitimate AAA wrestling story mode finish with voice acting, cutscenes, and agreeable characters that develop and change all through the story. The battle is enlivened on account of an extraordinary execution from previous Tough Enough contender and current non mainstream wrestler, AJ Kirsch, who brings a genuinely necessary level of genuineness to the lead job. 

What's more, the astounding thing is that, generally, the real wrestlers have dubbed their voice to WWE 2K19 which appears to me a truly extraordinary activity, however we should comprehend that not every person can act or name as few appear as though they're perusing from a content instead of acting.





Let's Talk about My Career:

Along these lines, Unlike earlier years that you generally begin your character in NXT, however in WWE 2K19's MyCareer mode you will be first wrestling in an association called BCW, where you're wrestling out of secondary school rec centers – a reality that the offensive pundit won't quit helping you to remember. From that point, you'll get seen by WWE head coach Matt Bloom and start your twisty and blustery way to the WWE primary program, Cool! Right. 

Your character begins off to a great degree powerless, with a weak arrangement of moves, wretched details, and conventional passage alternatives. As you level up by picking up understanding, you can build your details through three ability trees, which are additionally separated by various ways inside every one. The expertise trees figure out how to diminish the detail over-burden that commonly goes with WWE 2K's vocation mode, however you never get the inclination that the abilities you're adding to make a big deal about a distinction in your character's general quality.


For the most part, MyCareer is easy enough to get away with playing with a sub-par character, but there are a few points in the story where your boss, Triple H decides to stack the deck against you, forcing you to compete and win in wildly unfair matches, such as a 3-on-1 handicap match, an 8 man battle royale, and a gauntlet where you health doesn't refill after each match. Rather than coming out of it feeling like a highly skilled beast of a wrestler, you feel like you have to resort to cheap hit and run tactics just to survive, or in other words, this time it's not very easy to win each and every match.


YES!  YES!  YES!



This time there's a much-loved grandstand mode which features the WWE journey of Daniel Bryan. Each section covers an alternate critical match in his career, with a presentation by Bryan himself that sets the phase in an entrancing little narrative style. When it's an ideal opportunity to really play, you're guided by destinations that make them do a significant number of similar moves and huge spots that really occurred in the genuine match, with a few goals activating meticulously reproduced cutscenes of some the greatest snapshots of his profession.

Royal Rumble & MITB:


Royal Rumbles are much more fun now as you can pick and pick the request in which hotshots enter. Steel Cages matches have experienced a relatively entire update with new exit minigames and a few new activities that add to the energy of the match compose. You can likewise now make your very own Money in the Bank briefcase and have wrestlers protect them in matches. 


The Big Head Mode:



There's nothing exceptional in this mode, it's only wrestlers with giant head wrestling. Here WWE 2K19 just appears to grasp a considerably more fun and arcade-y tone and is greatly improved for it. Enormous head mode matches are extremely humorous to watch. 

Here's a Big Head Mode Gameplay, on the off chance that you wish to watch. 




The Verdict:


I think this time WWE has extremely enhanced various issues that were available in past WWE 2K arrangement yet at the same time needs to chip away at some longstanding issues. Be that as it may, with the much enhanced MyCareer mode and the sheer measure of substance accessible on account of the arrival of Showcase Mode, It doubtlessly is a sort of game you should play at any cost for once.

Teeming With Life


Exoplanets is a fairly simple tile placement game in which players score points by placing and advancing life on the planets with the most advantageous location within the solar system. Play consists of drawing tiles that represent new planets and placing them in one of four rows that extend outward from the central "sun." Where a tile is placed helps determine what resources a player gains from placing the tile; each tile gives its own resource, and also gains one from the tile it is placed next to.

Resources are then used to add life to planets. The cost is determined by the type of planet, and these costs can be modified by "space tiles" that players pick up when placing new planets. Additionally, a space tile played in this manner will often affect other nearby planets, either in the same row or the same "orbit," the corresponding position in the other three rows. This is where the game steers away from the standard engine-building and lack of player interaction that is characteristic of most eurogames, as a well-placed space tile can often force a player to change where they're placing their life tokens.

Life tokens are gradually piled up onto a planet until one player has four, at which point they are exchanged for a species token. At this point all the other players' life tokens are removed from that planet, which adds to the games strategy -- will you try to race with the other players to see who can add life more quickly to the easier planets (the ones that require fewer resources to play on), or will you take your time to build on a more difficult planet in order to avoid the competition?

The game ends when the last energy resource is taken from the center of the board, which is normally also when the last empty spot is filled with a planet tile. At that point players score based on how much life they've put into play, with modifiers for placing life on planets with more difficult requirements.

I like this game because it's managed to put together some fairly familiar game mechanics (tile placement, resource collection, area control) in a unique way. I can't point to any other games that it has much in common with. On top of that the rules come with several variants to keep game play from getting stale, and there's an expansion that adds new space tiles, different types of central stars, and a gravity well that allows players to change around the types of energy they have to spend.

Rating: 4 (out of 5) A neat game with some unique game mechanics and simple, clear graphic design.

Wednesday, February 19, 2020

Oceanhorn 2 Demo In Nordic Game 2017!


It is news time! Oceanhorn 2: Knights of the Lost Realm will make a gameplay debut with a playable demo in Nordic Game 2017!

If you are coming to Malmö, head to Epic Games' booth and come and see what we have in store for the new Oceanhorn game! So whether you're a fan, a journalist, a publisher or a fellow game developer – we would be delighted to give you a tour on our game and talk more about Oceanhorn 2.

Oceanhorn 2: Knights of the Lost Realm is a continuation to Oceanhorn: Monster of Uncharted Seas, a million selling action RPG title released for iOS, Mac, Steam, PS4, Xbox One, Android and later this year for Nintendo Switch. Oceanhorn 2 is powered by the unrivaled Unreal Engine 4.

Nordic Game 2017 17-.19.5. in Malmö, Sweden.
http://conf.nordicgame.com/

We could not be more excited about Nordic Game ourselves. In addition to Oceanhorn 2's big moment, Fumito Ueda is also going to be in Malmö! He is the mastermind behind Ico, Shadow of the Colossus and The Last Guardian and we are big fans of his work. It seems like Action RPG's are only now starting to catch up what Shadow of the Colossus did 12 years ago. The carefully crafted spirit of his games and the brilliance of his game designs are a driving force for game developers like us.

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Tenth Anniversary!

Today, the Ides of February, is the 10th anniversary of the CRPG Addict.

I have no long screed for you today. The value that I get from this project, my gratitude toward my readers and commenters, my hopes for the future, have mostly been encapsulated already in my recent 10th-anniversary entries:
             
             
I had originally planned to do a lot more of these, but most of my ideas required going through my blog from the beginning. I thought I was going to have time for that during the winter, but it turned out not to be the case. I might still get to a few more.

Today, I'd like to simply announce three things:

1. If you haven't already noticed, we have a new banner! Sebastian from Switzerland, who previously made my GIMLET logo, put this together. (That's part of my map of Fate: Gates of Dawn in the background.) I just love the shield.

2. I just posted a couple of helpful new pages. Both were created by longtime commenter Abacos, and the first organizes many of the games I've played into their series, both in a macro sense (e.g., "Forgotten Realms") and a micro sense (e.g., "Infinity Engine"). Yes, he has places for those yet-to-come, too.

The second page is a long-awaited index of special topics entries over the years. Both are accessible from the right-hand navigation bar on desktop and from the top navigation menu on mobile.

3. Finally: You're going to be seeing a fairly significant change on "The CRPG Addict": a relaxing of my rules to allow me, slowly and cautiously, to move forward without necessarily finishing every game from the previous year.

I know this move will not be popular with everyone, but I feel it is necessary. After more than two years of work, I still have 23 games remaining in 1992. There are 80 for 1993. I've managed to cover 350 games in 10 years; that many again will barely get us through 1997. I want to play Baldur's Gate and Morrowind again before I die, not to mention some classics that I've never played, like the first two Fallout games, Planescape: Torment, and Yohoho! Puzzle Pirates.

However, I'm going to put some strict rules on the endeavor, one of which is that at least one-third of the games that make up my "upcoming" list will be the earliest games that I have not yet played. I will thus still keep sweeping up the past, still finishing years, still designating "games of the year," and so on.

Beyond that, I don't really want to explain my rules just yet. I floated some ideas with my Patreon subscribers and received some great comments. I'm going to experiment with a few methods of selecting games from my long list. However, there is one rule that is very important for me, to ensure that my blog still remains chronologically relevant: I can play no game before its antecedents. I mean this in several ways:
            
  • Direct antecedents: Icewind Dale must come before Icewind Dale II.
  • Spiritual antecedents: Dark Souls must come before Lords of the Fallen because the latter is clearly designed to evoke the former.
  • Technical antecedents: Neverwinter Nights must come before Star Wars: Knights of the Old Republic because they both use the Aurora Engine.
  • Cultural antecedents: Abandoned Places: A Time for Heroes, the first Hungarian RPG, should come before any other RPGs from Hungary.
  • Source antecedents: Even though they're not part of the same specific series, Realms of Arkania: Blade of Destiny must come before The Dark Eye: Drakensang because they're both based on The Dark Eye tabletop setting.
  • Major thematic antecedents: The first game to do something significant should be played before other games that include the same element. For instance, Ultima Underworld should be played before any other dungeon crawler with continuous movement.
  • Personnel antecedents: As the first BioWare game, Baldur's Gate should come before any others from that developer.
           
You can see how this rule ensures that I won't be jumping to Mass Effect 3 any time in the near future. Indeed, the "central tendency" of my blog will likely remain in the early 1990s for quite some time. Trust me for now, watch what happens over the next year, and we'll do an evaluation on my next anniversary. In the meantime, help me by telling me if I've missed any clear antecedents. Thematic and technical ones are particularly difficult to look up. If you see a game on my "upcoming" list that shouldn't be there, let me know and I'll replace it with its antecedent, if I agree.

Thanks as always for your readership and participation. I have no intention of quitting or slowing down, and I look forward to the next 10 years!

Thursday, February 13, 2020

Brave Browser the Best privacy-focused Browser of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

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