Shrinkearn.com
Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.- The payout for 1000 views- up to $20
- Minimum payout-$1
- Referral commission-25%
- Payment methods-PayPal
- Payment date-10th day of every month
LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
Cut-win
Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.- The payout for 1000 views-$10
- Minimum payout-$1
- Referral commission-22%
- Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
- Payment time-daily
Al.ly
Al.ly is another very popular URL Shortening Service for earning money on short links without investing any single $. Al.ly will pay from $1 to $10 per 1000 views depending upon the different regions. Minimum withdrawal is only $1, and it pays through PayPal, Payoneer, or Payza. So, you have to earn only $1.00 to become eligible to get paid using Al.ly URL Shortening Service.
Besides the short links, Al.ly also runs a referral program wherein you can earn 20% commission on referrals for a lifetime. The referral program is one of the best ways to earn even more money with your short links. Al.ly offers three different account subscriptions, including free option as well as premium options with advanced features.Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
BIT-URL
It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
Oke.io
Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.- The payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-20%
- Payout options-PayPal, Payza, Bitcoin and Skrill
- Payment time-daily
Bc.vc
Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.- The payout for 1000 views-$10
- Minimum payout -$10
- Referral commission-10%
- Payment method -Paypal
- Payment time-daily
Linkrex.net
Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.- The payout for 1000 views-$14
- Minimum payout-$5
- Referral commission-25%
- Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
- Payment time-daily
Short.pe
Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
- Payment methods-Paypal, Payza, and Payoneer
- Payment time-on daily basis
Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Fas.li
Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
Thursday, May 23, 2019
Top 17 Highest Paying URL Shortener 2019: Best URL Shortener to Earn Money
Why You Have To Live In Your Mother's Basement (Monday Musings 69)
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| Best book on Peronal Finance |
In this politically divisive time, regardless of what you think of Sen. Warren, please don't be too concerned that she co-wrote the book (with her daughter) and keep an open mind even if you don't like her politics, as the advice here has helped lead to my own financial stability, even in tough times.
You can go to the library and check it out, if you want to read the best book on personal finance for the average person without giving the authors further funds. I read quite a few personal finance books and this is the best I've found, where it shows how to take concrete steps and learn what you need to do now to improve your financial situation.
Warren and Tyagi write very clearly and interestingly; I found it a page turner. Indeed, it's riveting to find out that you can take charge of your finances and live well!
I'll have to re-read the book first before I summarize in detail, so thank you for your patience.
In the meantime, upon doing some preliminary number-crunching, I'd say this book can work if you make $10/hour at 20K (though I will have to do more research and work the math so I may have to revise these estimates), if and only if you can somehow manage to live with your parents or friends to obtain "cheap" rent.
The average American income is around $25,000, according to the Census Bureau. The numbers could be as high 47K on average, though billionaires can be skewing the curve.
After taxes, let's say your income goes to $20,000 for easier math.
Ideally, the place you live should cost 1/3 of your net income, per All Your Worth. Indeed, research has shown that people tend not to fall into debt as readily if their rent/mortgage is 1/3 or less. Americans have a tendency to "buy more house" than they can afford to "keep up with the Joneses".
At any rate, 1/3 of 20K is $6666. Divided by 12 months, the rent should only come to $555.50, or let's say $500. In Philadelphia, you can get a "cheap" apartment for $800, so let's say $1000. We're left with $20K minus $12K or a mere $8000.
In NYC, rent would be at least $3000/month (this is a "cheap" apartment) at $24K/year which is above the entire income.
Those who live in NYC, and you're making $25K, you can see why you can't live on your own, and you must live with your parents or friend(s) or other roomies. Hopefully that leaves you with a rent of "merely" $500/month.
As for those who live in more "reasonable" cities, we are down to $8K with the rent being on average $1000/month. Food is $400/month, if you pinch the pennies, coming out to $4800. We're now down to $4200 (8K - 4.8K dollars).
That leaves $350/month (4.8K/12). Utilities run $200/month at best so we're now at $150/month. Gas costs, say, $20/week (I live in New Jersey, so can buy relatively cheap gas for the Eastern Seaboard), so $80/month down to $70/month.
For internet/phone bill, that cone out to over $70/month, so no streaming for you!
With at best $70/month left over, what if, among the potential emergencies, your car breaks down, which you might need to get to work. Then you're wiped out completely and in crippling credit card debt (if you can charge auto repairs on your credit card). With the compounding 20% annual interest, you may have to declare bankruptcy or go homeless.
I know I'm being dire here, but I think this is the reality for a lot of Americans.
In other words, to be more financially sound, you'll have to live with your parents or friends or otherwise share living space.
The intent of this post is to argue against the snide dismissal of the phrase, "he probably lives in his mother's basement", and recognize the realities of life today in the US.
A lot of hard-working people shouldn't be ashamed when they have to move back in with their parents given the rising living costs, to prevent crippling debt, bankruptcy and/or homelessness.
What do you think? Should we make fun of those who have to live with their parents, or understand that with the realities of drastically rising cost of living with stagnating wages, that we should be more understanding and have more compassion?
The How of Happiness Review
The Wagons Rolled Out ....
Bridge? Check!
Convoy? Check!
In case anyone thinks comments have no effect, I had just about talked myself out of putting in the work to make the bridge sides thicker but Fitz-Badger's comment spurred me to go ahead. I was right, I had to add 2 layers to each side but it was worth it.
Thanks for all the other comments as well, they are always welcome and read with intent.
I like an old fashioned look to go with my glossy toy soldiers so I went old school, just a bit of fine sawdust for texture over the cardboard and masking tape and then paint. Its not art but I like it and it'll fit with my houses. I suppose that's the next concern, how few buildings can I get away with and do I need to add anymore?
Since not everyone will know or remember the great old Lighthouse song that gave me my blogpost title, here, for your listening pleasure, is 1849 by Lighthouse. Another old favourite of mine from the 70's.
Convoy? Check!
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| The Supply Train has 5 weeks to get to Huzzah! but its ready to roll. 1 carriage, 5 carts, 4 pack horses. The rest will stay home. |
Thanks for all the other comments as well, they are always welcome and read with intent.
I like an old fashioned look to go with my glossy toy soldiers so I went old school, just a bit of fine sawdust for texture over the cardboard and masking tape and then paint. Its not art but I like it and it'll fit with my houses. I suppose that's the next concern, how few buildings can I get away with and do I need to add anymore?
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| and it works with my 54's. |
Since not everyone will know or remember the great old Lighthouse song that gave me my blogpost title, here, for your listening pleasure, is 1849 by Lighthouse. Another old favourite of mine from the 70's.
Download Here They Lie For PS4
Download Here They Lie For PS4
PRELUDE | CUSA05344 | Update v1.03 | VR | HACKED
Initial release date: 2016
Platform: PlayStation 4
There's something truly terrifying about not having any idea where you are or what you're doing there and not even being able to trust your own eyes. In Here They Lie, part of the horror comes from not knowing if the world is messed up, or if it's just you. The starting area was the scariest for me because everything was so mysterious — as I moved through a train, shadowy figures appeared before me and then vanished. Showing the threat but not actually sending anything my way as I wandered (with smooth movement using the gamepad) through an unfamiliar, labyrinthine subway station was enough to make me tense up quite a bit.
DOWNLOAD
PRELUDE - Here They Lie - DIRECT LINK
Password: After 10$ payment is done
Re-visiting Self-Improvement As A Middle-Aged Adult (Monday Musings 71)
Happy Holidays everyone! Sorry for not posting last Monday as my friend was admitted into Hospice.
I feel that so far, her methods make a lot of sense and she delves very deeply into why her methods work, as opposed to past tidying "truisms". I'm 3/4 of the way through the book around the section of how to go about folding clothes. If I ever have the energy to organize using the KonMarie method, I'll certainly blog about it. Like with all structured programs, there are caveats to her book, such as her warning to not wear comfortable sweatpants as loungewear.
What else is refreshing is that the meaning you find will change from situation to situation, moment to moment, and it's your unique and personal journey to find your own meaning. So, there's no tortured formula to follow.
As I moved to a more healthy attitude towards streaming, with one of the major goals being to improve streaming, I looked up articles on how to be more entertaining. Strangely, it was hard to find actionable steps to follow. While also researching how to be a better streamer, there were articles about how to be successful in streaming, which tend to be having a set schedule and such.
Upon internet search about more global definitions of how to achieve success, Dr. Stephen Covey's 7 Habits of Highly Effective People came up time and time again. In college, I did all the exercises in the book, and it really helped me to be a better person, the person that I'd like to be back then. Yes, I even did those grid exercises and followed them to the letter.
I revisited the book as a now middle-aged adult, and my heart sank because I just didn't have the energy to do even the first thought exercise, which is envisioning yourself at your funeral, and what you'd like your loved ones to say about you.
At this point, because I'm so fatigued and tired, I thought, "I really don't care if all they said was that Alice loved video games". I then envisioned my friends looking into my casket (though I prefer to be cremated) with the Xbox One Elite controller in my hands, and Dark Souls Remastered as well as my other favorite video games and consoles surrounding me. Lastly, an effigy of Extreme Behemoth (my most hated boss of all time) being burned at the end of the funereal proceedings.
The next exercise made my heart sink even further as you're to write your mission statement. That was very overwhelming as there doesn't seem to be concrete guidelines that Covey offers, though he gave sample mission statements. However, I remember I wrote a mission statement back in college - if only I could find it!
Looking at the still unpacked boxes of books and various papers, my heart sank yet again, as my house is very disorganized. I thought if I could just organize things, I could find that mission statement, saving me the work of having to write it again.
Searching for books upon organization, the KonMarie system kept coming up, and reading the reviews of her book on Amazon, Kondo's The Life-Changing Magic of Tidying Up, made me laugh because a lot of the readers who followed her system had the same feelings as me. That we wished our homes would accidentally burn to the ground (of course, with no one getting hurt), so that we can start from square one. However, they noted that they achieved success following her system, so I bought the book.
It's a very amusing book, and made me laugh at Kondo's attempts, since age 5 years old, to hone in on methods that lead to permanent organization, as she noted the past traditional but flawed strategies of tidying inevitably descents into disorganization.
I feel that so far, her methods make a lot of sense and she delves very deeply into why her methods work, as opposed to past tidying "truisms". I'm 3/4 of the way through the book around the section of how to go about folding clothes. If I ever have the energy to organize using the KonMarie method, I'll certainly blog about it. Like with all structured programs, there are caveats to her book, such as her warning to not wear comfortable sweatpants as loungewear.
This contradicts the whole tome of the book, as it's about finding what brings you joy. What brings me joy is to be able to come home in a neat, organized, beautiful space that's functional and has all my favorite things. I change into my comfie sweatpants and t-shirt (100% cotton that prevents welts and rash), rather than flouncy lingerie that invariably tends to be an unfortunate blend of silk and polyester that scratches and abrades the skin. Even if pure silk, the dry cleaning process causes massive hives.
At any rate, because of my tiredness, feeling that Covey's and KonMarie methods are out of reach, I decided to read Viktor Frankl's Man's Search For Meaning (Covey frequently alludes to his work), for the second time in my life. The first time again was when I was in college. I completely agree with everyone's views that you should read this book at least once in your life.
I appreciate Frankl's work because it doesn't take physical or immense mental energy. In fact Dr. Frankl mentions that you can't write your life's mission in one fell swoop. His analogy is that it's like watching the frames of a movie, you don't know what the movie is about until you watch the whole thing. In other words, you can find meaning right now without coming up with a life plan!
What else is refreshing is that the meaning you find will change from situation to situation, moment to moment, and it's your unique and personal journey to find your own meaning. So, there's no tortured formula to follow.
Further, one thinks that given Dr. Frankl's will power, integrity and moral character, that you can only find meaning in extraordinary situations. Rather, he notes that you can find meaning in very simple things such as helping others, loving another person, experiencing beauty such as art, the outdoors and the like, and even hobbies such as video games, which still has the stigma of being considered frivolous time-wasters. I very much appreciate this very lack of elitism that Frankl espouses.
Indeed, we've come full circle, finding the meaning of streaming, which I strongly feel will not only prevent burn-out, but lead to joy. This is success in its own right. If you find streaming meaningful, you'll look forward to it, even when you're tired. Streaming for me is meaningful because of the personal connections I have with my wonderful community, truly remarkable people who helped me improve my life, challenge myself and grow.
Streaming condensed how I approached things in a very short time frame, over a few months. Every time I start a project, I tend to be overly gung-ho that leads to burn-out and quitting. Overly gung-ho in that I push myself to be "successful" in the artificial sense of the word such as having the magic 75 concurrent viewers to become Twitch partner. And doing as much as possible to achieve that type of "success".
I finally came to the realization of what streaming means to me after my friend was diagnosed with a grave illness, and woke up to reality. It was so easy to recognize that this artificial sense of success is bogus, misleading, and even hurtful. As a result, I was finally able to let go of these Twitch cultural expectations that are so highly in-grained in the field, "the dream is to stream" for a living is a meme.
Certainly, the holidays (and, for that matter, any day) are a wonderful time to explore meaning in your life.
TL/DR: Finding meaning will lead to success.
The How of Happiness Review
FIFA 19 [Includes Update 4 + Latest Squad Update + MULTi19] For PC [36.7 GB] Highly Compressed Repack
FIFA 19 - is a football simulation video game developed by EA Vancouver. It was released on 28 September 2018 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch platforms, and Microsoft Windows.



Featuring: Powered by Frostbite, EA SPORTS FIFA 19 delivers a champion-caliber experience on and off the pitch. Introducing the prestigious UEFA Champions League, offering gameplay innovation that allows you to control the pitch in every moment and providing new and unrivaled ways to play. Experience the dramatic finale to the story of Alex Hunter in The Journey: Champions, a new mode in the ever-popular FIFA Ultimate Team, additional leagues in Career Mode, and more. Champions Rise in FIFA 19. Download now for free.

• Plus increased teammate intelligence and spatial awareness. Every Challenge matters in the fight for possession.
• Utilize a suite of new first touch tools, like the Disguised Touch & Flick-up volleys or Even skill Specific animations.
• Real Player Motion Technology: new animation which brought player personality & increased fidelity in movement.
• Modes: UEFA Champions League, Europa League, and Super Cup Comes to Life across Experiences in FIFA 19.
• New Active Touch System Allows for Closer Control plus, Dynamic Tactics Enable More Accessible Squad Setups.
Game is updated to latest version
▪ All commentary voice or language packs are included in this repack.
2. GAMEPLAY AND SCREENSHOTS




♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.
4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game and turn off your Antivirus and Windows Defender to avoid file corruption.
➤ When the download process is finished, locate or go to that file.
➤ Extract the downloaded file by using 7-Zip, and run the installer as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.



(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Operating System: Microsoft Windows 7, Windows 8, Windows 8.1, Windows 10 | 64-bit
• Processor: Intel Core i3-2100 @ 3.1GHz or AMD Phenom II X4 965 @ 3.4 GHz
• Memory: at least 8GB System RAM
• Hard Disk Space: 50GB free HDD Space
• Video Card: NVIDIA GTX 460 1GB or AMD Radeon R7 260 or any better graphics card
• Processor: Intel Core i3-2100 @ 3.1GHz or AMD Phenom II X4 965 @ 3.4 GHz
• Memory: at least 8GB System RAM
• Hard Disk Space: 50GB free HDD Space
• Video Card: NVIDIA GTX 460 1GB or AMD Radeon R7 260 or any better graphics card
Supported Language: English, French, Italian, German, Spanish, Spanish (Mexico), Polish, Czech, Portuguese, Portuguese (Brazil), Russian, Dutch, Norwegian, Danish, Swedish, Arabic, Turkish, and Chinese (Traditional).
If you have any questions or encountered broken links, please do not hesitate to comment below. :D
Game 327: Darkwood (1992)
Darkwood
United StatesPublished as shareware in 1992 for the Macintosh
Date Started: 15 May 2019
Date Finished: 16 May 2019
Total Hours: 4
Difficulty: Easy (2/5)
Final Rating: (to come later)
Ranking at time of posting: (to come later)
Difficulty: Easy (2/5)
Final Rating: (to come later)
Ranking at time of posting: (to come later)
You are an orphan named Derek who wants to join the elite city guard of Darkwood, the safest city in the kingdom. Anyone who defeats the toughest creature in the arena will become Captain of the Guard. You start at Level 1 with no experience, a dagger, and 10 gold pieces. In front of you lies a town with a weapon shop, an armor shop, a magic shop, an inn, and an arena.
| Starting the game. You click on buildings to enter them. |
Because it's all you can afford, you buy some leather armor for 5 gold pieces before heading into the arena. You are offered battles against 20 creatures, listed in order of difficulty from a giant rat to a red dragon. You choose the giant rat. You defeat him in a few rounds of combat and get 10 gold pieces and 75 experience points. You rest up at the inn, and with your newfound wealth, you upgrade your weapon to a short sword. Back you go to the arena to face the next monster.
Over the next several hours, you kill successively harder monsters, buy successively better equipment, and level up. You can save at any time, so death is not permanent. Eventually, you make your way to the arena wielding a Sword +5 Holy Avenger and wearing Full Plate +4, and you defeat the red dragon. Then the game is over.
As tempting as it is to go immediately to GIMLET and make this the shortest entry of all time, there are a few more things to talk about. The first is that I've played this game before, when it was new. Someone had loaded it onto one of the lab computers at my university, and I copied it to floppy disk and brought it home. (This would have been around 1993, in my only Mac-owning period.) The entire time I played, I assumed I was playing a prologue, and once I was named Captain of the Guard, the game would open up and I'd perform a bunch of quests in my new role. I couldn't believe that it was over when it was over.
I mis-remembered a few things about the game. I thought I remembered that you could only fight each creature once, but not only would this make for a 10-minute game, it would be impossible. You need to grind relentlessly against low-level creatures to survive and build wealth. The game doesn't really encourage you to test your limits. Even with reloading, if a goblin gives you 25 gold pieces and 110 experience points, and you can kill him 100% of the time (which you can after Level 2), what is your incentive to move up to a bugbear, which offers 40 gold pieces and 250 experience points but a 50% chance of death? Just fight the goblin twice. It only takes a few seconds.
You have to be careful not to be lured by the ghoul (400 gold, 500 experience) or the wight (500 gold, 700 experience). They can drain levels, so their rewards aren't worth it. If you can get to the point that you can defeat the troll, he's a reliably rewarding enemy, offering 1500 gold and 1800 experience. He's the third-to-last enemy, so he should be a lot harder, but something isn't programmed properly. He almost never hits you.
I bought the best weapon and armor in the game, as well as a ring of protection +3, before purchasing any healing potions (easier just to reload than chug a 1000-gold-piece potion) or tomes. The tomes cost 2,000 gold pieces each and allow you to increase your dexterity and constitution to 18 and your strength to 18/100. (I don't think intelligence, wisdom, or charisma do anything. They can't be improved.) After that, the only things to spend money on are wands and potions.
I made it to Level 8. It was taking too long to grind to Level 9. I found that the red dragon was unconquerable with melee weapons, even with a full stock of healing potions. But it was vulnerable to the lightning wand that you can buy in the magic shop. Four or five blasts and I was Captain of the Guard.
In a GIMLET, it earns:
That gives us a final score of 18. It's about as minor as you can get and still qualify as an RPG at all. Author Robert Chancellor returned to the setting with Siege of Darkwood (1993), a light strategy game that he published through Pointware. Based in La Verne, California, Chancellor would later go on to work for Blizzard and Amazon Game Studios.
What Darkwood does best is raise uncomfortable questions about what makes it a "lesser" RPG. Imagine that it is the menu town of something like a Gold Box game. Instead of leveling up and gaining wealth by fighting monsters in the arena in 30 seconds, you have to spend hours questing in dungeons, only to ultimately return to the city to spend your money and level up. What have all those extra hours gained you? Are they anything more than sound and fury? In stripping away the frills of typical, more elaborate RPGs, does Darkwood also strip illusions about the value of time spent playing those games? Can I honestly say that the endgame screen is less satisfying than a typical era title that takes 5 times as long but introduces no extra plot?
Those questions might be more worth thinking about if the combat in Darkwood were a bit more elaborate, a bit more tactical. I feel like if you're going to set your title entirely in the confines of an arena, combat needs to offer something more than clicking the icon of a sword until someone is dead. (Has any good RPG been set entirely in an arena? I'm open to the possibility.) Perhaps an action-oriented approach drawing upon the underlying attributes. Perhaps the ability to team up with other NPCs. As it is, Darkwood leaves me uncomfortable and unsatisfied. Perhaps I can pretend it's a prologue to Darklands.
****
I've removed Dragons Shard from the list after playing it for a while, then realizing that the shareware version caps character development at Level 5. This is my third half-hearted attempt to play a Bit Brothers game, all of which seem to feature the same engine. Until I can somehow obtain a full-featured copy of the game, I can't get far enough to bother writing about it.
Also gone is Mission: Thunderbolt, which it turns out is not really a 1992 game but a 1991 Macintosh release of a single mission of a mainframe game called Doomsday 2000 (1987). The game has been moved to re-consideration in its appropriate year.
| Battering away at an enemy. |
As tempting as it is to go immediately to GIMLET and make this the shortest entry of all time, there are a few more things to talk about. The first is that I've played this game before, when it was new. Someone had loaded it onto one of the lab computers at my university, and I copied it to floppy disk and brought it home. (This would have been around 1993, in my only Mac-owning period.) The entire time I played, I assumed I was playing a prologue, and once I was named Captain of the Guard, the game would open up and I'd perform a bunch of quests in my new role. I couldn't believe that it was over when it was over.
| Dad would be so proud. |
I mis-remembered a few things about the game. I thought I remembered that you could only fight each creature once, but not only would this make for a 10-minute game, it would be impossible. You need to grind relentlessly against low-level creatures to survive and build wealth. The game doesn't really encourage you to test your limits. Even with reloading, if a goblin gives you 25 gold pieces and 110 experience points, and you can kill him 100% of the time (which you can after Level 2), what is your incentive to move up to a bugbear, which offers 40 gold pieces and 250 experience points but a 50% chance of death? Just fight the goblin twice. It only takes a few seconds.
You have to be careful not to be lured by the ghoul (400 gold, 500 experience) or the wight (500 gold, 700 experience). They can drain levels, so their rewards aren't worth it. If you can get to the point that you can defeat the troll, he's a reliably rewarding enemy, offering 1500 gold and 1800 experience. He's the third-to-last enemy, so he should be a lot harder, but something isn't programmed properly. He almost never hits you.
| Grind all those experience points again? Or just reload? |
I bought the best weapon and armor in the game, as well as a ring of protection +3, before purchasing any healing potions (easier just to reload than chug a 1000-gold-piece potion) or tomes. The tomes cost 2,000 gold pieces each and allow you to increase your dexterity and constitution to 18 and your strength to 18/100. (I don't think intelligence, wisdom, or charisma do anything. They can't be improved.) After that, the only things to spend money on are wands and potions.
| Using a tome. |
I made it to Level 8. It was taking too long to grind to Level 9. I found that the red dragon was unconquerable with melee weapons, even with a full stock of healing potions. But it was vulnerable to the lightning wand that you can buy in the magic shop. Four or five blasts and I was Captain of the Guard.
| I don't want to accuse the author of anything, but our past experience with shareware titles makes me suspicious of the provenance of these graphics. |
In a GIMLET, it earns:
- 2 points for the game world, featuring a basic backstory commensurate with the scope of the game.
- 1 point for character creation and development. There's no creation, and leveling doesn't seem to do much more than confer extra hit points.
- 0 points for no NPC interaction.
- 1 point for encounters and foes. The bestiary is Dungeons and Dragons standard, and the level-draining attacks of the undead are the only special attacks programmed in.
| A few statistics help you determine what foe you'll want to defeat next. |
- 1 point for magic and combat. Your options are only to attack, use an item, or surrender.
| Using the Wand of Lightning in the final battle. |
- 3 points for equipment. Only one weapon and armor slot, but the magic item selection is decent.
- 4 points for the economy. It lacks any complexity, but it remains relevant until the end.
- 2 points for a main quest.
- 2 points for graphics, sound, and interface. There are only a couple of sounds: hit, miss, and "you won!" Graphics are sparse enough that it might as well have been a text game. It's disappointing how all the monsters are represented by the same helmeted figure. I found the all-mouse interface annoying, as I do all all-mouse interfaces, but it was easy enough to determine what to click on.
- 2 points for gameplay. Too easy, too limited, and not replayable, it's at least short.
That gives us a final score of 18. It's about as minor as you can get and still qualify as an RPG at all. Author Robert Chancellor returned to the setting with Siege of Darkwood (1993), a light strategy game that he published through Pointware. Based in La Verne, California, Chancellor would later go on to work for Blizzard and Amazon Game Studios.
| He sure got a lot of mileage out of that graphic. |
What Darkwood does best is raise uncomfortable questions about what makes it a "lesser" RPG. Imagine that it is the menu town of something like a Gold Box game. Instead of leveling up and gaining wealth by fighting monsters in the arena in 30 seconds, you have to spend hours questing in dungeons, only to ultimately return to the city to spend your money and level up. What have all those extra hours gained you? Are they anything more than sound and fury? In stripping away the frills of typical, more elaborate RPGs, does Darkwood also strip illusions about the value of time spent playing those games? Can I honestly say that the endgame screen is less satisfying than a typical era title that takes 5 times as long but introduces no extra plot?
Those questions might be more worth thinking about if the combat in Darkwood were a bit more elaborate, a bit more tactical. I feel like if you're going to set your title entirely in the confines of an arena, combat needs to offer something more than clicking the icon of a sword until someone is dead. (Has any good RPG been set entirely in an arena? I'm open to the possibility.) Perhaps an action-oriented approach drawing upon the underlying attributes. Perhaps the ability to team up with other NPCs. As it is, Darkwood leaves me uncomfortable and unsatisfied. Perhaps I can pretend it's a prologue to Darklands.
****
I've removed Dragons Shard from the list after playing it for a while, then realizing that the shareware version caps character development at Level 5. This is my third half-hearted attempt to play a Bit Brothers game, all of which seem to feature the same engine. Until I can somehow obtain a full-featured copy of the game, I can't get far enough to bother writing about it.
Also gone is Mission: Thunderbolt, which it turns out is not really a 1992 game but a 1991 Macintosh release of a single mission of a mainframe game called Doomsday 2000 (1987). The game has been moved to re-consideration in its appropriate year.
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